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Einloggen Konto erstellen Einloggen. European Air War in library. Warum bei GOG. Advanced Flight. S KID. S LIP. Some Further Advice. United States Army Air Force. Royal Air Force. Great Britain and France declared war on Germany in early September of , a mere two days after Germany had invaded Poland. Less than a year later, France would be occupied and England fighting for her own independence. Thus began the European campaign of the Second World War.
The conflict flared on ground and at sea, bloody and hard-fought, but it would be in the air that the war was won. Most of the fighting over Europe was too high for people down below to see.
The sole signs of the melee overhead were the distant buzz of engines and the occasional wreck, yet battle was no less fierce in the air than on the ground. With only a thin skin of metal as a shield, pilots had little room for error. Their fate was in their own hands. Aerial support was key to any offensive assault and a principle means of defense as well. Crippling a nation was as simple as wearing down its supply of pilots and planes.
The Allies strive to beat back the onslaught and shove their way straight to Berlin. The Quick Reference Card is a one-stop reference to all of the keyboard, mouse, joystick, and other controls. Changes made to the game after this manual was written are described in the Readme file; that file was written last, so any notations in it supersede all other information. What do you do now? For European Air War to work, there are a few things your computer must have.
The processor has to be a MHz Pentium or better. If you have a 3D graphics acceleration card, you can play on a MHz Pentium. You must have at least 32 Mb megabytes of RAM working memory.
Since the installation program will copy parts of European Air War onto your hard disk, you must have a lot of empty storage space on your hard drive. How much you need depends on how much of the game you choose to install; the different amounts are calculated for you by the installation program, and it shows you what you need versus what you have.
Your computer must be capable of SVGA quality graphics. There must be a working mouse or a device that fulfills the same function attached to the computer.
You must have DirectX version 6. To hear the game, you must have a sound card and the requisite drivers to support DirectSound. To fly well, we recommend you use a joystick.
We encourage the use of throttle controls and foot pedals for the rudder. For modem play, we recommend you use a modem capable of If you think you have all of these, but still have a problem running the game, please contact MicroProse Customer Support for assistance. Before you can play European Air War , the installation program must copy some files onto your hard disk. To have it do so, follow these instructions:. Turn on your computer. If you have problems installing, this extension may not be loaded.
Check your computer manuals for instructions on getting it loaded. That means that just putting the disk in the drive for the first time starts up the installation program. Click on Install to continue. If you change your mind at this point, click Exit. As is usual in Windows 95 installation procedures, there are two decisions you need to make before the installation process can begin. The first decision is to what directory you want to install the game.
You can accept the default, type in a directory path, or use the Browse button to seek out a directory. The second decision is what sort of installation you want to do. Pick one of the options presented:. Typical installs the required program files and some other stuff. This type of installation strikes a balance between the needs of game speed more files copied versus conserving hard disk space less files copied.
Custom gives you control of what gets installed. How much disk space this takes up depends on what you select. After the game itself has been copied over, European Air War installs a few necessary utility programs. The space these take up was included in the total noted on screen.
Lastly, use the check-boxes to decide whether to add a shortcut on your desktop for this game and whether to begin the game immediately when the installation is done. If you checked the play box, the game begins right away. If you forgot, you can still start playing now:. Click the Play button. If you checked the shortcut box, click on the European Air War shortcut on your desktop. European Air War is an advanced, complex, historical military simulation. You cannot play if you use only keyboard controls.
Use of a mouse is absolutely necessary, and a joystick comes in handy, too. In fact, we strongly recommend that you use both. What follows is a brief introduction to the use of the configurable game options and the standard game controllers. Customer Support will likely be able to solve whatever trouble you do encounter. Calibration settings for joysticks and other hardware is taken from Windows data; if you installed the hardware correctly, you should have no need to recalibrate just for this game.
The first time you fire up European Air War , before you even consider stepping into the cockpit, you should click on the Configure Game button. Use the configuration setup to specify how you want to control the game, as well as to adjust the settings of such things as sound, screen resolution, and level of detail. As you enable more realistic settings, the overall Difficulty Rating increases, thus increasing your score at the end of every mission a reward for playing at a harder level. Turn this option Off, and stalls and spins will not occur unless your plane has been damaged.
Pilots of single-engine planes must take this into account. If Torque Effect is Off, your plane will show no signs of pulling. However, when this is toggled On, single-engine aircraft will pull one side according to their manufacture. Torque has no effect when the autopilot is engaged, since the autopilot makes the necessary corrections.
Using a. The limited range of World War II weapons means that air-to-air combat takes place at close quarters. For your guns to be effective, you have to be frighteningly near your target.
If you leave this option off, one aircraft can pass right through another without effect. Ammunition is a valued commodity in aerial combat. Every plane has weight and storage restrictions that limit how much ammunition the ground crews can pack on board. During the Second World War, a full load of bullets could be measured in seconds of firepower.
In addition, most pilots had to estimate their remaining rounds without benefit of the ammunition counters now standard on warplanes. If you enter battle without Unlimited Ammo, be advised to use your weapons judiciously.
If you opt instead for a limitless supply, just try not to give yourself away by the unrestrained use of your guns. Note that this option is always Off in multi-player missions.
If you want to practice flying without having to worry about damage, set this option On. Display Unit This option controls what system of measurement is used by your commanding officers, your cockpit instruments, and your map.
Select English to use the Imperial system or Metric for oddly enough the metric system. If you choose Default, each nationality uses the system they had in place at the time of the war. You can use this to turn on the cockpit Head-Up Display, which is something no pilot during the war actually had. This projects useful information in front of you. There are two types of altimeter. The type used during the war gives readings based on ambient air pressure.
During the war, planes did not use radar altimeters, and the description of the altimeter in this manual reflects that. If you choose to use AGL, that description no longer applies. Selections for the other options might change or be limited depending on what you select here. To customize or completely reconfigure the controls for the game, select Advanced. The options on this screen influence how everything in every mission looks.
Adjusting the settings to lower detail levels or turning some of the options off should result in a smoother picture and faster responses.
You can also adjust your distance visibility. The higher the visibility, the farther you and other pilots can see. If the background or the colour level is darker than you would prefer, try sliding the Gamma Correction to the right to brighten the entire viewing area. The Sound screen lets you control not only the volume of game sounds but also their quality. Choose between 8-bit and bit sound. The higher setting bit sounds better, but requires quite a bit more memory, as well.
You adjust the levels for the different sound effects and the music separately. Click anywhere along a line or drag the volume controls where you want them. You can only react in time if you hear the change in pitch. The last option in the sound configuration allows you to turn the subtitles on or off. The officer presenting your briefings speaks in the language of his homeland, as do all pilots on your radio. Thus, for example, if you are flying a German plane, but you do not understand German, you would turn this option on to have your briefing information and communications subtitled in your native language.
The keyboard is the primary control device for your computer, but it is often a secondary controller while playing European Air War. Keystroke commands are most commonly used to change the viewpoint while flying, to enter text in certain fields naming pilots, for example , and to control things like the throttle, gear, and brakes.
Keyboard controls are represented in this manual by symbols. Thus, for example, Function Key 1 would appear as 1, just as it does on the keyboard itself. All keys will be capitalized, but you do not need to enter capital letters. We use the standard abbreviations for the special keys. Though some of the keyboard commands are described in the relevant sections, please refer to the Quick Reference Card for the exact default keystrokes used in controlling European Air War.
You can change many of these defaults using the Control option on the Configure Game menu, described in Configuration. There are some keyboard command standards that are shared by virtually all. Note that on most of the game screens not during missions , you can use the z to toggle labelling of all the hot spots on and off. You can also right-click to briefly view the hot spots; they stay visible as long as you hold down the [RMB]. All action in the game will stop until you restart it, but you still have control of the external camera and the viewpoint controls.
Note that none of the controls except those relevant to the camera and viewpoints will function while the game is paused. The game prompts you to verify that you want to quit. Note that if you are in the middle of a career mission when you quit, your career continues with that mission when you come back to the game. If you wish to end your current mission without shutting down the whole game, press q.
You must verify this command. If you do, you proceed directly to your debriefing, and the mission is counted a failure unless you completed your objective before quitting.
If you do not have a joystick attached to your system, the mouse is likely to be the primary controller for European Air War. Even if you do have both a mouse and a joystick, the mouse is important. The mouse is necessary for selecting from menus and maps and moving around the briefing screens. Mouse controls are represented in this manual in a manner similar to keyboard controls.
The mouse controls for the external camera are described in the relevant section. You can also use the Quick Reference Card as a quick reference. The mouse motions used to fly the plane are summarized here. You can change these defaults using the Control option on the Configure Game menu, described in.
Joystick controls other than those for flight are described in the relevant sections. The default joystick controls used to fly the plane are standard and fairly obvious; they are summarized here. You can change some of these defaults using the Control option on the Configure Game menu, described in. Foot pedals are optional hardware for controlling the rudder of the plane.
Using rudder control, several useful manoeuvres are available to you that are not possible using the stick alone. Rudder pedal controls rudder controls in general, in fact are represented in this manual in bold type and enclosed in brackets. Thus, for example, sliding the left pedal forward and the right pedal back would appear as [Rudder Left]. The direction of the control i. The primary uses of the rudder are to counteract the adverse yaw caused by banking with the ailerons and to steer the plane while on the runway.
The two pedal controls are as follows:. From this panel, you control how you will enter the European Theatre of Operations. You can join the battle for a few brief months in the early years of the war, fighting over Britain and the English Channel for victory and the greater glory of your country, or sign on in for the duration of the hostilities over Europe.
You might even choose to test your wings and your daring on a single mission into the depths of enemy territory. Quick Start This is the fastest way to jump into the cockpit and get your first taste of air combat. Single Mission Design and fly individual missions for either the Axis or the Allies. Single missions are a good way to practice in preparation for a piloting career. Our thanks to RAF Wing Commander James Isles Retired for these brief insights into the air war in defense of England, and for all the other information he so thoughtfully supplied.
The Sunday morning of 3rd September was beautifully sunny and warm, with the first tints of autumn beginning to appear. For many months, there had been speculation whether or not there would be war or peace in Europe in our time, since Hitler was already using force to gain his way with a programme of annexations.
It was known that the offer of British support in the event of anyone threatening the independence of Poland had become relevant on the 1st September. Thus, Britain was under obligation to stand by her treaty. An ultimatum issued by the British Government to Germany for the withdrawal of troops from Poland had been rejected by Hitler.
Thus, the Prime Minister made his radio broadcast to the British people. I shall always remember the empty silence in that hospital in the moments that preceded the broadcast. When Mr. Neville Chamberlains, the British Prime Minister, came to the microphone to speak to the British nation he said:.
I have to tell you now that no such undertaking has been received, and that consequently this country is at war with Germany. Those awesome words that came over the air on that peaceful Sunday morning stunned everyone into a silence like that which precedes an approaching storm.
A pre-arrangement with a elderly aunt of mine living in London was that if war was declared on 3rd September, I would drive direct from Alton to London, collect my aunt, and deliver her to some relatives in Berkshire. Having reached London in less than an hour and driving eastwards along the Great West Road, I noticed that the streets were almost deserted. I had seen some air-raid wardens ushering people into the shelters, and I realised that an alert had been sounded.
My aunt lived in nearby Hounslow, and I arrived to find her and my uncle together with their dog in the air-raid shelter at the bottom of the garden, where I joined them until the all-clear was given.
As we found out later, soon after the declaration, two officers of the French Air Force had been on their way to join the Allied Air Mission in Britain. The Observer Corps had spotted the French plane crossing the coast and flying towards London, but they failed to identify the aircraft.
In the meantime, the French aircraft had landed at Croydon, a de-briefing had sorted the matter out, everything was in order, and the all-clear was sounded. On the Main menu, choose Quick Start. European Air War also selects your armaments and makes all other pre-flight decisions. The plane is already aloft and engaged with the enemy when you slide into the cockpit.
The skill of your adversaries is based on the selection you made in the difficulty options. Your objective is simply to down them all before they do the same to you. Quick Start missions use the same aircraft controls as the rest of the game. For details on how to pilot your plane, please refer to the Quick Reference Card and to the Flying a Single Mission section in this manual. Operations in Quick Start are small in scope, covering less terrain than other available flights, but they let you dive in and get your feet wet preferably not in the drink.
Take the opportunity to practice the same manoeuvres time and again until you master them. Train in a particular type of mission or plane, or strive to be an all-around pilot with superior skills in a variety of different circumstances. Single missions are also perfect for those not suited to the rigours of military life. The Single Mission menu puts you at the controls, helping you design and carry out your own missions without having to answer to your superiors.
You decide what kind of sortie to fly, and in which model of plane. You choose your target. You even select the weather. Here you have no past and no future, but can afford to live for the moment. Carpe diem! Once you have selected the Single Mission option from the Main menu, you see a board posted with pictures of the different planes you can choose from. Each board contains only planes from one nationality. You can select a different nation by clicking on the name of the country at the bottom right, near the Exit button.
In any case, be sure to settle on a plane that captures your interest. After you select a plane, you can set your mission parameters. In the hangar, ground crews have been working feverishly for hours to prepare your plane. Your fuel tanks are topped off. You have several options as you wander around the hangar waiting for orders to man your craft. The first time you create a mission, the parameters are on their standard settings.
Thereafter, they default to those from the last sortie you prepared. Move around the document, clicking on the highlighted words to cycle through your available choices. Select the year of battle. The date influences which aircraft models are in the mission; only those in production in the year you choose are available for you and your opponents to fly.
Adjust the time of your take-off. Note that as your mission progresses, the light shifts to reflect the time of day or night. Yet weather could also turn the course of an aerial skirmish; a pilot might use a well-placed cloud or a strategic moment in the sun as effectively as a complicated manoeuvre to elude the enemy. This option, available only on single missions, is for those players itching to get embroiled in the fray. Click in the box to proceed directly to the combat area as in a Quick Start mission , with no lengthy flight to endure before you encounter the enemy.
There are five basic mission types from which to choose. As each kind requires aircraft specially tailored for its different goals, your choice of mission will limit the models of plane available. Possible assignments include:. Fighter Sweep A fighter sweep is a flight designed to clear the skies and ground of enemy aircraft, often in preparation for a following strike force. The more damage a sweep can inflict on its target, the greater the chance for a successful follow-up strike.
Each time you select a target, it is marked on a large map of the European theatre. You can scroll the map in each direction by moving your mouse pointer to an edge. On the map, each target available for the selected time period is represented by a small white box. To select a target, place your mouse cursor on or near the white box until the name of the target appears , then click. This determines the number of friendlies. Depending on the number of primary and secondary planes you order up, you have the power to crowd the skies over Europe.
Select one of three different cruise altitudes: Low , Medium , or High. You can also use Random , to make each mission different. To a career pilot, home base represents everything. But for you, home base is simply where all missions begin and end. Your current home base appears on the mission parameter sheet.
To specify a new home base for your mission, click on the name of the base. A map of Europe fills the screen, showing the available bases represented by white squares, your current base represented by your national insignia, and your target represented by a red square and an X. As you pass the mouse over each square, its name appears. Your range is marked on the map. You need to have enough fuel for a dogfight and the return trip home. Click on the base that suits, and you return to the Mission Parameters screen, which now displays your chosen command post.
To return from the map without designating a home base, simply press q. If you wish to view areas of the map that are currently off-screen, move the mouse pointer to the extreme edge of the chart, and you can pan up, down, or over.
Of all the criteria for your mission, none has more import than the planes you send out for both sides. Different models of aircraft have different strengths and weaknesses. Each time you select a plane, the second picture on the right side of the screen changes to show that aircraft.
By opting for a specific mission type, you have already limited the models available for your sortie; for instance, a bomber cannot be the primary aircraft on a fighter sweep. The planes have to be suited to the mission at hand. Determine the size of the formation of your secondary aircraft. Remember that, in general, the greater the number of planes flying on a mission, the slower the game performs.
This is also affected by the way you have configured the game options. Experience and skill can carry you almost as far. European Air War allows you to adjust the skill level of the computer pilots, both friend and foe. Choosing between Green, Seasoned, and Expert, you can select the average level of pilot skill. When you check Seasoned, for example, you might still run into the occasional greenhorn or ace. Select the type of aircraft you want the enemy to have as their primary plane. Each time you click on a selection, the third picture on the right side of the screen will change to the plane you just selected.
Select the type of aircraft you want the enemy to have as their secondary plane. Each time you click on a selection, the last picture on the right side of the screen will change to the plane you just selected.
Your choices might be restricted based on the type of mission. Select the amount of anti-aircraft artillery activity you want to fly against. The higher the activity level you ask for, the greater chance the enemy will have of hitting you, since more flak with be flying in the air.
If so, simply click on the Save button. At this point you have a couple of options for naming the new mission. You can save the scenario under the default name the two primary aircraft , or type in a different name.
If by chance you should pick the same name as an existing saved mission, you are prompted to confirm your choice and permanently overwrite the old mission. Click Change to enter a different name for the scenario, or use Save to replace the older version with the one you have just created.
Naturally, if at any time you decide not to save your mission, use the Cancel button to return to the Mission Parameters screen. Call up the Mission Parameters screen from the Single Mission menu.
The settings reflect the last mission you designed. Simply click Save and proceed from there. A window opens listing all the saved missions. Use the mouse pointer to highlight the mission you plan to fly you may need to scroll up or down the list and then click on it. Next, click Load again. The screen of parameters should pop up. At this point, you can:.
Whatever the reason, you can always modify an existing mission. Load the old version see above , which calls up the screen of parameters. Make your changes, and then save the new edition.
Saving it under the same name will permanently delete the older copy, so if you wish to preserve the original version, save your current changes under a different moniker.
Before leaving the hangar, you should check out the Armaments Board. Click on the chalkboard to get to this screen. On a quick sweep, for instance, you might not be allowed to carry bombs, since the extra weight would slow you down and limit your manoeuvrability.
On the other hand, a heavy external drop tank might be just the thing; although it will initially curb your speed, it will also increase your range, and you should be able to jettison the tank before it affects your manoeuvrability in close combat. Highlight and click on the first flight you wish to arm, then cycle through the ordnance packages to be had. Your selections appear in writing next to the plane. On the projection screen to the right, you can see a slide of the load-out actually in place on the aircraft.
There you can at last begin your mission. Ground crews like these, photographed in the early s, stow your ammo and bombs aboard. This means that with the exact same setup, you can end up in an almost infinite variety of skirmishes. You never know precisely what to expect. Click on Fly Mission to climb into your plane and prepare to take the enemy by storm. Slip on your parachute, adjust your scarf and goggles, and join your fellow airmen as they stride confidently toward their planes.
Already, the buzz of engines fills the air. The first few flights clear the runway. After a final check with your ground crew chief, you climb aboard, strap yourself in, and prepare for take-off. Almost every mission requires that you get off the ground.
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